Even nighttime becomes an opportunity to raise skills faster thanks to increased XP gain, rather than a period of sheer terror. So is attracting the attention of the much more dangerous things that come out when daytime dynamically gives way to night, at which point the focus shifts to tense stealth - or, if you’re discovered, an adrenaline-pumping sprint for the nearest safe point.īefore long, though, you'll build up a skill set that turns your rotting foes into objects of fun, letting you vault across their shoulders, quickly slice them apart with dramatic slow-motion kills, or trick them into gathering around explosives before blasting them all into the sky. Getting mobbed is usually a death sentence.
Jumping – which is unintuitively mapped to shoulder buttons on consoles – can take a while to get used to. Combat is initially clumsy, with the diverse and deadly zombies able to soak up a disturbing amount of punishment before they die for good. Yes, it's a struggle to survive in Dying Light's early hours.